Approximately 70% of Generation Z also known as hihghlights gen, those born between 1995 and 2012, is not interested in live sporting events. This is due to two primary reasons: the events are too long or too boring and moreover they lack of interaction.
In response, we developed Fandeem, an app that combines social community, AR, and VR gamification elements and 3D avatars to ensure user engagement.
Users are rewarded with ACEs, an internal credit, for each action performed.